Random Insanity Alliance Forum, Mark V
Cactuar Zone => Random lnsanity => Topic started by: Fake from State Jarm on January 16, 2011, 05:39:59 pm
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on mech commander gold.
+ 2 vultures and 3 uller J's salvaged. and a shit ton of vendor trash inner sphere salvage from about 10 captured warehouses.
christ that was hard. I'd show the screenshot but apparently the game is so old it is not only not alt+tab friendly but also not print screen friendly. basically, I had 3 elite pilots, all of them with half health by the end, with a combined 40 kills on that one mission. and a refit truck that was 2/3's dead (it uses up health to repair the others)
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:awesome: wtf are you talking about?
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something really hard to do on a rather old niche game which was also considered hard. /me strokes his e-peen
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Shot bro.
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Ohhlala
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They need to release a new version of that game.
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Or just sell the box with a fleshlight cut into it.
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They need to release a new version of that game.
well the sequel sucked because missiles were OP, all you had to do was load up a bunch of fast mechs with as much long range missiles as you could hold and run away before anything got close to you. to make a game like this fun you have to keep one weapon/tactic from dominating, and often the people making them don't have enough imagination to figure out a way to do this. but with this one, I think they succeeded. there are missions that force you to take many fast, weak mechs, and rely on maneuvers and dividing up enemy forces, or split your force into long range and close range fighters. I guess in the sequel they tried to make it easier so it would appeal to more casual players? fail.
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I play star craft, bro
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I play star craft, bro
fag
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They need to release a new version of that game.
well the sequel sucked because missiles were OP, all you had to do was load up a bunch of fast mechs with as much long range missiles as you could hold and run away before anything got close to you. to make a game like this fun you have to keep one weapon/tactic from dominating, and often the people making them don't have enough imagination to figure out a way to do this. but with this one, I think they succeeded. there are missions that force you to take many fast, weak mechs, and rely on maneuvers and dividing up enemy forces, or split your force into long range and close range fighters. I guess in the sequel they tried to make it easier so it would appeal to more casual players? fail.
The ones I've played are MechWarrior 2 and 4. But honestly, I was never very good at them.
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I was the shit at MechWarrior 2. I decked out a Nova that could beat anything. Seriously. I had like 3 PPCs with a couple of the red pulse lasers. Fully decked out double-heat sinks. Basically, I'd just run up to anything, alpha shot it in the face and watch it blow up. Took out a couple of Dire Wolfs in one hit that way.
Nothing, I repeat, NOTHING beat my Nova. I wish I could find my copy of MechWarrior 2. I've been looking for it for the past four years.
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the mech commander games are real time tactical games where you command squads of customized mechs in challenging, unique missions. the only thing you really need to be good at it is to be aware of which weapons are effective, and what kind of mechs to use for each mission. it's not a clickfest like most rts's, you just need to know how to use waypoints and may have to try a mission a few times to figure out what is needed for it.
I liked the mechwarrior games too, 2, 3 and 4 are all good and I think there's still an active multiplayer community for mw4... you can even download it and all its expansions for free. I don't know if you can get 2 and 3 for free but you can just get them on amazon if not.
in mw2 the nova was OP because it could carry so much energy weapons at such a light tonnage... or was it just the AI sucked so everything was OP... I liked taking a warhawk with 8 machine guns and just sawing the legs off of everything at close range. in mw4 they reintroduced a much bigger novacat with a different look... and because of the heat demands of energy weps it was not OP. mw4 was a classic game but I haven't really played it much in 10 years.
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MW2? Was that the one on SNES? I played that one quite a bit. Was never that good at it though.
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as far as i know, all the mech warrior games are free online, dont remember what site you go to either.....i want to play some mech warrior games now >_<
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I'm talking about games on PC. there was an old mechwarrior game on sega genesis called Battletech, I think. was kind of fun but hard as fuck. then there were the dismally sucky xbox mechassault games, where everything you shoot is slow motion guided weaponry and you can't customize mechs, which is half the fucking game. the battletech franchise has been around a long time and if the new mechwarrior 5 doesn't fuck up it will still be going strong after what, 20 years
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http://en.wikipedia.org/wiki/MechWarrior_(SNES) (http://en.wikipedia.org/wiki/MechWarrior_(SNES))
I guess it was not 2
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found the MW4 game DL:
http://www.mektek.net/projects/mw4/download.html (http://www.mektek.net/projects/mw4/download.html)
cant really find the other 1s yet
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I play star craft, bro
This is why REAL games like MW died. Look up Games Workshop/ Warhammer 40,000, Starcraft gets a 0 for originality. MW4 has been free for about 7 months now, it made my local shopkeep/game store proprietor very very sad for good reason. You can get pretty much all the iso's for Mech Commander here (http://www.mechcommander.org/downloads.html).
Just get Daemontools and mount, you're good to go.
I used to play tabletop Mech Warrior awhile back, won or placed in a couple tournaments too. Those were the days. Freelancer, Tribes on the PS2 and shit.
Fuck Call of Duty.
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I like Starcraft....
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MW4 has been free for about 7 months now, it made my local shopkeep/game store proprietor very very sad for good reason.
I remember mw4 was huge when I was 16. I joined a clan called Havok Mercenaries that was around during mw3. I was told that due to their presence in the community they actually were accepted as an official company in the game universe... which has a buttload of fiction and whatnot. we used to play well organized league games which forced players to negotiate the terms of a match so that not everyone was just loading up 100 tonners with laser/gauss. In one match, in timberline (a multiplayer map with lots of mountains, notably one thin central valley flanked by steep mountain) I took out 2 waves of the enemy while limping in a daishi. I'm really hoping mw5 has a strong structured league play community... and not a lot of glitching and exploits.