well I'm still pretty noob myself. based on what I've learned, the most important early tech is tools... which I did not research at all.
also good: wood/stone/orchard management.
and if you're an active player you can try:
scouts/horsemanship - to help you get to the unidentified stashes first, and win honor
conscription/command/forcedmarch - earliest way to attack wolf lairs, bandit camps, and AI castles ("snake's castle"). I haven't really tried this one yet, might be better to skip conscription and wait til you can use a better military unit... unless there are a lot of AI around you, and the other players aren't dominating them, in which case it might be profitable and necessary to focus more on military in the beginning. btw scouts can be used to scout out everything, including AI camps... the more scouts deployed, the better chance they will succeed... idk if they will die if they fail.
note: to get honor from these they must be in your honor circle, the red circle centering on your village in the map screen.
the simplest tactic overall is probably to research wood/stone/orchard management, get heaps of apples, give your villagers extra rations to make them happy and build lots of hovels for them to fill up. when your village has a lot of people, tax them heavily. when the unemployed toniculation has left, reduce the taxes a lot and they will start coming back, and while they're doing this you'll be getting honor for making them happy via extrafood+lowtax+extrahovelroom. for this tactic, art is also useful.
my village:
MMORTS in beta: Stronghold Kingdoms
I started out mainly with woodcutters because stone quarries only require wood to build. so I figured, focusing on wood = faster boom. I built the resource buildings close as possible to the stockpile, and then additional ones spread out behind them. you may notice that buildings along the edge are halfway off the map, I thought that building them from the edge, inward, would save space. I built the hovels close to the village hall, of course; between the hall and the stockpile, trying to line them up so they wouldn't get in the way of food buildings on the other side. as for food, I built the orchards far from the granary; I was not trying the simple tactic I mentioned earlier, cos I didn't know about it; my plan was to have a lot of different kinds of food (which also adds to happiness), so I left extra room for later buildings and started the orchards farther off. this slowed down food production a little but because I focused on scouts, I scouted a lot of food stashes. in research I focused first on scouts and horsemanship, which is fun but probably not the most efficient, along with wood/stone/getting to all the farm techs as fast as possible, which required I level a lot to access them. also some art, haven't done mathematics yet. another thing mathematics is good for, I think it lets you access techs for merchant guild, which then lets you build a merchant cart, which then lets you sell excess goods to the parish capital... important for tactics based on overproducing a certain resource, I guess. I also moved my granary to fit in against my dairy farms... because in the tutorial I got a premium token, which let me move buildings for a limited time. with later towns which are specialized I might move the stockpile closer to one resource, once I figure out if there's a way to do that without spending real money :/
important: I barely did research into anything military, and the reason for this is because in my immediate area, all the other established players are aggressively taking care of any military. and I don't have any AI enemy siege camps in my parish threatening to attack. I have 20 armed peasants, but even that I don't need because I have not yet been attacked. so pay attention to your region, you may need conscription/command to defend from the AI, which means you may also profit from forced marches if you go that route. even if you don't militarize, though... the AI only takes a little bit of honor and perhaps a handful of resources when he wins. the only AI that attacks is the 'enemy siege camp,' and there will be a notification in game if one is around, they delete after 5 or so attack waves against everyone in the parish they are in, and they give an hour notice before attacking, viewable in the attacks tab.