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Offline Fake from State Jarm

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« Reply #60 on: December 21, 2007, 06:22:08 am »
I had a girl go crazy once, she went to a carpentry shop and was talking about colors but i didnt' get a dyer's shop running in time, and she started stripping and running around on the dining room tables.

glad you got on board 'fudd'

i played my copy of the save through and it's a good thing i made so much room bc when the immigrants came i went from 5 to 25 toniculation and counting.


LOL I'm kidding I'm not coming back to CN. >_>
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Offline Untelligent

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« Reply #61 on: December 21, 2007, 04:22:40 pm »
Nvm, I remembered the little Google button in the top right corner of my browser. For some reason, half the time I check WinRAR, it says I need to pay them $40 before I can use it, half of the time it says it's Freeware, and half of the time they tell me it's Shareware, but they never bother me after the trial limit except with the "liek give us muneys lolol" window every time I try to use it, but they let me use it anyway. Strange.

Got the file, I'll post updates at the end of every major playing session.
« Last Edit: December 21, 2007, 07:47:48 pm by Untelligent »


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Untelligent

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« Reply #62 on: December 21, 2007, 07:58:10 pm »
Update 1
Granite 1 - Granite 24

So it seems I've been hired to watch over this outpost, "Giltbearded." Apparently, they need my vast experience, amazing expertise, and overwhelming modesty.

http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/workshop_1.png
Dwarf Fortress


http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/eagle_1.png
Dwarf Fortress


http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/units_1.png
Dwarf Fortress


Dear god. Workshops nowhere near the stockpiles (except for one, albeit the only workshop that made shit for it was the farthest one away), a giant eagle ominously flapping around some discarded equipment, and to top it all off, there seems to be a shortage of dwarves around, so I have to cut back on my usual job quota. Well, the greatest civilizations of all time had to start somewhere, I suppose...

Dwarves are now primed and ready to go. Two miners, a mason/mechanic, a carpenter/crossbow maker, and an all-purpose food/animal... dude. Nowhere near what I prefer, but it'll do until some random yokels come visit this godforsaken place.

Alright, first order of business: workshop efficiency. Workshops next to both the supply and the product stockpiles. Much better.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/workshop_2.png
Dwarf Fortress


Stairs that just lead straight aboveground with no protection whatsoever. Possibly the reason there's only five dwarves around. Time to fix that.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/stairs_1.png
Dwarf Fortress


Much better. Not completely finished yet, but you get the idea.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/stairs_2.png
Dwarf Fortress


I also took out some doors that had no functional purpose, created a meeting hall so the animals wouldn't wander near the giant eagle, started to dig out a dining room so my dwarves could eat in style, and began a channel to bring water from the brook closer to the fort. The beer's going to run out eventually. I feel like those pillars by the food-making area are a tad unnecessary, but there's too many of them and I only have one mason to take them down with. The pillars are staying.


Thank the gods, the Elves have arrived. I hope those pointy-eared freaks brought food.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/elf_1.png
Dwarf Fortress


Haha, look at all this Giant Cave Spider silk shit that was just lying on the ground. I didn't know these guys were loaded.

http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/silk_1.png
Dwarf Fortress


THEY BROUGHT FOOD.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_1/theybroughtfood.png
Dwarf Fortress


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Fake from State Jarm

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« Reply #63 on: December 22, 2007, 12:56:00 am »
alternate dimension time-travelling intelligence report!!!

i've played my version through another year. dwarven caravan still comes, but no new liaison.

which means you/we/giltbeards might have to hold out a while for an anvil.

btw the 2 guys before (and the liaison) died outside of the fortress -.-

i dont usually stockpile the mechanisms/crafts/woodgoods/stonegoods/etc, i just build what i need til it gets slightly cluttered (CLT) and then place the goods.

also: brook freezes in winter.

your main threat will be cougars, one or two. wolves come but if you're using the axedwarf (slash ambusher slash woodcutter) they shouldn't be a problem.

kobolds came in by the stairs when the caravans came in. theyll probably come in the same way caravans do, regardless.

also, immigrants arriving in hordes of 20-30. you might consider building an immigrant disposal trap. the bridges at the main gate would work if you set up some pressure plates to trigger them and closed off every other way when the immigrants come.

the supports may seem unnecessary but they dont block your movement and they're spaced to allow lots of 3x3 shops as well as walking space.

gl


LOL I'm kidding I'm not coming back to CN. >_>
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Offline Untelligent

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« Reply #64 on: December 22, 2007, 11:42:08 am »
Why did you build the supports in the first place?


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Fake from State Jarm

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« Reply #65 on: December 22, 2007, 02:27:38 pm »
because it's a big room and i dont want a cave-in


LOL I'm kidding I'm not coming back to CN. >_>
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Offline Untelligent

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« Reply #66 on: December 22, 2007, 02:47:00 pm »
A cave-in will only happen if a section of floor is not attached to a floor, wall, or pillar below it or next to it. Example:

o = floor
x = channel


ooooooooo
ooxxxxxoo
ooxoooxoo
ooxoooxoo
ooxoooxoo
ooxxxxxoo
ooooooooo

This floor will cavein to the empty room below because of the unattached section in the middle. On the other hand, if just one of the side-x's was not channeled out, the floor would not collapse.

...or so the Wiki says. I don't now how recent that section is.
« Last Edit: December 22, 2007, 02:49:14 pm by Untelligent »


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Fake from State Jarm

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« Reply #67 on: December 22, 2007, 04:25:30 pm »
well, for the sake of realism then. and it might become more realistic in versions to come.


LOL I'm kidding I'm not coming back to CN. >_>
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Offline Untelligent

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« Reply #68 on: December 23, 2007, 12:14:13 pm »
Update 2
Granite 24 - Felsite 11



A thief has stolen a (Giant Cave Spider Silk sock)? SMITE THE BASTARD.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_2/thief_1.png
Dwarf Fortress


Hmm... Sadly, he was never foun- DAMMIT HE DID IT AGAIN.


Alright, bring all the spare clothes in. That way, he won't be able to hide so easily.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_2/clothes_1.png
Dwarf Fortress


Just what we need, more cats.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_2/cats_1.png
Dwarf Fortress


Dining room hollowed out. Yay.

http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_2/food_1.png
Dwarf Fortress


THERE'S PLATINUM IN THEM THAR HILLS
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_2/plat_1.png
Dwarf Fortress



At last, migrants. Perhaps things will get done a little faster now.

...Holy shit, twenty migrants and still counting.

Wait, nevermind, it stopped at twent- no, some more are coming.

Finally, we can start DOING things around here!


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Untelligent

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« Reply #69 on: December 24, 2007, 10:23:03 am »
Update 3
Felsite 11 - Limestone 1


As the new immigrants will need somewhere to sleep, I have began to dig out some new bedrooms directly beneath the old ones.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/bed_1.png
Dwarf Fortress


As you can see, this design (which I have often used in previous outpost management jobs), while lacking in personal space, yields the maximum (or close to it) amount of bedrooms usable within a small area, conserving as much space as possible. Each room contains enough room for a door, a bed, and perhaps a chest or cabinet to store personal belongings in.

Oh, fuck, where did all those monkeys come from?
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/monkey.png
Dwarf Fortress


Fucking monkeys.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/monkey_2.png
Dwarf Fortress


That's strange, my woodcutter seems to have lost his axe. The fucking monkeys must have stole it.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/axe.png
Dwarf Fortress



Made use of some of the new guys... added some more workshops... Oh, and some private rooms for the new Record Keeper and Sheriff.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/office_1.png
Dwarf Fortress


Well, I finally ran out of logs. I pray to Armok that the Caravan brings an anvil or an axe. Or at least more logs.

Speaking of the Caravan, I built a pair of Craft workshops near the depot. The Fucking Monkeys stole the last of the Giant Cave Spider Silk shit, so I'll need a new source of tradeable items.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/crafts_1.png
Dwarf Fortress


A goblin snatcher attacked the fort. I drafted everyone. Needless to say, he was annihilated. Unfortunately, while he was being beaten to a pulp, his accomplice kidnapped a child. DAMN YOU.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/goblin_1.png
Dwarf Fortress


Some rooms I plan to use as tombs.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/grave_1.png
Dwarf Fortress


Made a small jail so the Sheriff feels useful.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/jail_1.png
Dwarf Fortress


A dwarf has taken a camel bone, barged into a craft workshop, booted out the craftsdwarf, and refuses to let anyone else in the workshop. He just sits there, screwing around with the bone and muttering to himself. I hope he fucking makes something useful.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/mood_1.png
Dwarf Fortress


A fucking scepter? What the hell am I supposed to do with that? And he named it. Cute.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/mood_2.png
Dwarf Fortress


He's also a "legendary" bone carver now. Perhaps if I ever find some more bones, he could be a bit more useful.

I finally found where I left that fucking axe.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/axe_2.png
Dwarf Fortress


More migrants? Time to hollow out some more bedrooms...
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/migrants_2.png
Dwarf Fortress


I just realized I had mined the first section of bedrooms incorrectly earlier. The undug section on the left is slightly more space-efficient; the previous plan required more hallways than I usually use.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/bed_2.png
Dwarf Fortress


Oh shit, the Fucking Monkeys are back. Fortunately, the previous ruler's traps killed off about half of them. Note to self: make entrance narrower to allow more trap-killing.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/monkey_3.png
Dwarf Fortress


Once again, the enemy has been overcome by sheer numbers.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_3/monkey_4.png
Dwarf Fortress




And Autumn is here. Armok alone knows what the second half of the year will bring. If it brings monkeys, I will be severely irritated.


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Commisar Gaunt

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« Reply #70 on: December 25, 2007, 02:45:29 am »
O, this is hilarious

I want to get in on this


You guys should get on IRC, or maybe just PM my nation, since I keep on forgetting to come back here
« Last Edit: December 25, 2007, 02:49:38 am by Commisar Gaunt »

Offline Fake from State Jarm

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« Reply #71 on: December 25, 2007, 09:28:16 am »
i didnt know you played DF mr. gaunt

untelligent, you cant use cages for justice unless they are metal... otherwise they only use them for animals.

those stone-fall traps that killed the monkeys... all they take are a few mechanisms. but be aware that kobolds can pick even locked doors and avoid traps, and i think the goblins can open doors too. so you should wall off those stairs to the surface, or put more traps and station guards, if you like.

also to avoid future headaches you might want to cage up all the animals... some of the dwarves will adopt a horse, a mule, a cat, etc. each.... and fuck up whatever construction project they work on bc 'SOMETHING IS IN TEH WAYS!'


LOL I'm kidding I'm not coming back to CN. >_>
Spoiler for Hiden:
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Spoiler for Hiden:
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Spoiler for Hiden:
I have half a mind to ban your ass until the cabinet decide what to do with you, partly because you made me close like 25 threads and now I have to decide where to throw them

Offline Untelligent

  • Wandered out west to the California coast where the folks who know 'bout Frostiness stay Frostiest the most
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  • NO MORE RHINO
  • Awards Veteran of the Dave War Veteran of the Pandora's Box-NpO War Veteran of the Grudge War (TOP/NpO) Three years of Random Insanity One year of Random Insanity Two Years of Random Insanity RIAer has built a Weapons Research Complex RIAer is armed with nuclear weaponry RIAer has built a Strategic Defense Initiative Has colonized Mars!
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« Reply #72 on: December 26, 2007, 05:58:38 pm »
Yeah, I figured out I couldn't use the cages after a while, so it's just ropes now; they aren't very good for jails, but I don't really have anyone in jail at the moment, so I'll deal with that when I need to.

Almost done with the next log, I might finish it tonight.


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Untelligent

  • Wandered out west to the California coast where the folks who know 'bout Frostiness stay Frostiest the most
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  • Awards Veteran of the Dave War Veteran of the Pandora's Box-NpO War Veteran of the Grudge War (TOP/NpO) Three years of Random Insanity One year of Random Insanity Two Years of Random Insanity RIAer has built a Weapons Research Complex RIAer is armed with nuclear weaponry RIAer has built a Strategic Defense Initiative Has colonized Mars!
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« Reply #73 on: December 26, 2007, 07:10:59 pm »
Update 4
Limestone 1 - Moonstone 1

After a long period of time in which nothing interesting happened, the caravan has arrived.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/caravan_1.png
Dwarf Fortress


Nothing overly important, just lots of food.

Later: Mid-Autumn already, still nothing interesting...

Shit. Well, I didn't really like that bit of floor there anywa- OH GOD MY HAND
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/cavein_2.png
Dwarf Fortress


My legs are broken. HELP!
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/ouch_1.png
Dwarf Fortress


Oh, goodie, a fucking KID's coming to my rescue.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/ouch_2.png
Dwarf Fortress


As you can see from this bucket, someone was kind enough to bring me water, but the son of a bitch decided to go take a nap when he was ten feet away from the entrance to the fortress.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/bucket_1.png
Dwarf Fortress


He tried again, but this time he got hungry halfway to the river. If I hadn't fallen in the middle of the channel I myself helped dig, we could open the floodgate and just let the river flow that last two feet to the fortress.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/bucket_2.png
Dwarf Fortress


Still thirsty. If I die, my ghost will haunt you worthless bastards for eternity.

Seems like someone dragged me to a spare bed while I was unconscious. Also seems like someone brought me water while I was unconscious. I might see this through yet.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/rest_1.png
Dwarf Fortress


Oh, and the drawbridge. The last ruler had two here, but I couldn't get them to work, so I made a new one. THIS is what I was working on when I accidentally cut out the section of ground I was standing on.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/newbridge_1.png
Dwarf Fortress


http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_4/newbridge_2.png
Dwarf Fortress



Well, it's been over a month since the accident, and I show no sign of recovery. In fact, my condition seems to be steadily worsening; it's been impossible to sleep lately, as I keep getting knocked out by the pain. Soon, I will be unable to even bark out orders from the bed in the jails that I was put in.

A possessed dwarf has taken over a Carpenter's workshop. Make a prosthetic hand or I'll crawl over to you and eat your feet off.

Winter has arrived. The brook will freeze soon, but the project I had started many months ago is almost to completion...
« Last Edit: December 26, 2007, 07:12:02 pm by Untelligent »


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

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« Reply #74 on: December 26, 2007, 07:51:51 pm »
Oh, and I've never had the problems of animals getting in the way. They just stay around the meeting area zones unless they have something else to do. Or have owners.


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Untelligent

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« Reply #75 on: December 30, 2007, 07:51:30 pm »
Update 5
Moonstone 1 - Granite 1


At last, one of my legs has mended! I may see the spring again after all...

An animal trap? Not very useful, considering we've never used an animal trap the entire time we've been here.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_5/erth_1.png
Dwarf Fortress


Kobold thief? Yawn. Smite him.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_5/thief_1.png
Dwarf Fortress


The river project is finally complete! Well... Sort of. It will still take a month or two for the water level to be high enough to drink from, but we should be able to build a well long before then.
http://i236.photobucket.com/albums/ff76/untelligent/dwarf_gilt_5/water_1.png
Dwarf Fortress


The brook froze. I planned to build a dam to fill the fort pool faster, but the brook thawed again before I could get around to doing anything. Shit. Maybe those crazy elves are on to something with that "global warming" theory they blame on dwarves' magma usage...

Well, this was a fairly uninteresting winter. I now pass the baton of leadership onto my successor. Long live Armok!




(Will post link to file and some general tips for the next guy later tonight. Probably.)
« Last Edit: December 30, 2007, 07:52:46 pm by Untelligent »


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

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« Reply #76 on: December 30, 2007, 08:25:44 pm »
QUINTUPLE POST!

The File... is in the next post.


Notes to the next guy:

1. There's a sizeable number of dwarves running around, and I used a fairly complex job-assignment system, so it might be a bit confusing at first, especially if you're fairly new to DF. Most of it is self-explanitory, but the dwarves I labled "workers" are carpenters/mechanics/masons. Remember that if you get confused.

2. I strongly suggest using Dwarf Foreman. It's a useful tool that lets you mass-assign tasks based on their profession, including the rediculous amount of custom professions I gave them. Might save a few headaches, especially if you want to change the job assignments I gave them. To get it to work with version 33f, after you download it, open the "config" file that came with it and replace what's in there with the code below.

Code: [Select]
check=00893c7b
critter_start=01420A38
dwarfidpos=01241AD0
profession_start=45c

3. There's two levers lying around. If you're too afraid to find out what they do yourself, the one near the pool stops water from coming to the pool; push it once it starts overflowing (at the rate I saw it fill up, it probably won't happen for a LONG time, but it will eventually). The one near the (currently raised) bridge lowers and raises the bridge. Do whatever the hell you want with that, I don't care.
« Last Edit: December 31, 2007, 06:50:46 pm by Untelligent »


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

Offline Untelligent

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Dwarf Fortress
« Reply #77 on: December 31, 2007, 06:51:39 pm »
TEH FILE ZOMG SEA HYENAS

Okay, I'll stop posting here for a while.


We all live in a yellow submarine, we hate the stupid thing, we want to paint it green

Quote from: Hyperonic
I'm going to code some shit into these boards that stops you guys from posting because holy shit

Stay Frosty.

llama, don't say intelligent things.
This.


What the fuck llama.

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« Reply #78 on: December 31, 2007, 07:19:26 pm »
someone pm ofudd and get him on this to start his turn


LOL I'm kidding I'm not coming back to CN. >_>
Spoiler for Hiden:
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spoiler
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I have half a mind to ban your ass until the cabinet decide what to do with you, partly because you made me close like 25 threads and now I have to decide where to throw them

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« Reply #79 on: January 02, 2008, 11:19:42 pm »
Quote from: llamavore
someone pm ofudd and get him on this to start his turn

I'm deep into figuring out how to make a waterfall that provides misting at every level, all the way to the basement and then pumped back up to the surface to prevent overflow.  as soon as I got hydraulics down I'll load up the region.  does anybody know if water falling thru a grate produces mist?
Drkistan link
 cows and pigs

 


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